Independent project
NIKKE Lab is an independent, unofficial fan project for GODDESS OF VICTORY: NIKKE, developed by SHIFT UP CORP. It is not affiliated with, sponsored, endorsed, or approved by SHIFT UP CORP., Level Infinite, Proxima Beta Pte. Limited, or their affiliates. NIKKE names, characters, and related game content remain the property of their respective owners.
Project ownership
Copyright © 2026 DEITY. Subject to the third-party rights and licenses described below, the original NIKKE Lab simulator and software, user interface and visual design, NIKKE Lab branding, documentation, methodology text, and original site and release content are owned by DEITY. All rights are reserved.
This ownership statement does not claim NIKKE names, characters, artwork, game content, public facts or mechanics, community articles, or other third-party material. Open-source dependencies and any separately licensed components remain governed by their own licenses. For factual research, the project's original implementation, selection, organization, explanation, and presentation are reserved only to the extent protected by applicable law.
The generated third-party license notices identify open-source packages used to build and/or included in the current release and reproduce their available license and notice evidence.
Using results in reviews
You may use the simulator's features for personal or non-commercial research. You may also display screenshots, charts, and simulator outputs in monetized commentary, livestreams, articles, or reviews when you credit NIKKE Lab by DEITY and, where links are supported, link to the official project page or the release you used. This permission covers presentation of results as part of your own analysis; it does not permit copying, reselling, rehosting, or operating the simulator itself as a product or service.
For commercial licensing or another use outside that permission, email deity@nikkelab.com before use.
How the simulator is built
The project encodes numerical mechanics from publicly accessible game information, public character pages, community research, and repeatable in-game testing. Source links are stored with supported unit records where available. Mechanics are labeled as verified, assumed, provisional, or excluded.
Public availability does not imply ownership or permission to reproduce a source. The project links to outside research instead of republishing review prose or artwork, and credits contributors only for material actually used.
The hosted site and downloadable Windows release use the same project-authored simulation approach and numerical data pack. Hosted simulations run in the browser, and saved snapshots and battle setups remain local unless a signed-in user explicitly chooses to sync saved Library records. Discord sign-in is optional. The Windows release runs through a bundled loopback server, keeps its libraries on that PC, and has no cloud-sync mode. Neither version connects to the game client, reads game memory, or collects credentials.
Optional account imports use NIKKE Lab Account Service. Import online retrieves a publicly shared roster on the server, then your browser loads public game tables and calculates a sanitized snapshot for review, without a download. OL-only imports are prepared on the server. It works for guests when the hosted connection is available. Discord sign-in is optional for a separate import allowance and cloud Library access. The local capture option runs on your computer with a separate Chrome profile for official BlablaLink sign-in: download the sanitized JSON, and import it into NIKKE Lab to review the changes before applying them. The export removes private routing and authentication data. Capturing and importing a file do not upload the snapshot to a NIKKE Lab server. See the Account Service setup guide and privacy details.
Primary and community references
- Official NIKKE website and in-game skill descriptions.
- SHIFT UP Secondary Creative Activities Guideline.
- Prydwen NIKKE resources, Nikke.gg, and Loot & Waifus for public kit references and analysis.
- Public stat-reference research by Gatrix and its credited contributors.
A link or credit identifies research provenance; it does not imply that the source endorses this project.
Known limits
Results are estimates. Game updates, target movement, timing, accuracy, spatial hitboxes, interruption parts, player execution, and mechanics marked provisional or excluded can make actual results differ. The damage audit and diagnostics show what the engine did model; they do not turn an unverified mechanic into a verified one.
Windows release identity
Each Windows archive includes its version, source-commit identity, engine and data-pack versions, bundled runtime version, an internal file manifest, and a separate SHA-256 checksum for the ZIP. Those records identify what was tested; by themselves, they do not make an unsigned Windows archive trusted.